I've been working on a small prototype for a school assignment.
You play as a cat and catch fish with the goal of filling out your collection!
#indiegame#indiedev#gamedev
Unity’s biggest asset is its assets.
I really hate “engine elitism” but seriously, at this point why would anyone but hobbyists, put their livelihood in the hands of this company when they’ve screwed over their user base endlessly. Runtime, Ironsource, weta digital, calling you stupid. Have they added anything useful, or fixed the glaring issues with the engine, over the past few years? I mean a large portion of the community is still on 2019.
If you haven’t already, you should try Godot there’s almost nothing missing at this point, you can use C#, and it’s so easy to switch. People just reiterate the “it needs a few more years” but it’s been a few years!!
Not to mention, when you look at the current pool of popular engines, who’s the most likely to position themselves as the vibe coding engine? Maybe that’s your thing, each to their own, but for better or worse that’s where it’s going.
It’s also nice to use an engine that doesn’t slow down the longer it’s open, or take 30 seconds to load everytime you want to test.
Unity used to be my biggest sponsor, they’d fly me out to events. I had all the reasons in the world not to switch.
Try Godot.
>Has all the functionalities Unity has
>Launches in seconds
>Light weight with only 100MB of storage and 1GB of RAM vs 10-20GB of storage and 4GB of RAM
>Flexible architecture
>No bloatware
>Doesn't force you to create an account
>fully free
What's the point of Unity?
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