Kyle Hayward @GraphicsRunner
Senior Rendering Engineer on Frostbite and (very)amateur photographer graphicsrunner.blogspot.com Cologne, Germany Joined April 2010-
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@BenSimsTech frostbite handles sun separately. what we use today is pretty much what is in the frostbite pbr pdf.
@RacifyApp Sorry, I wasn't clear enough. I meant the full season schedule. Not just the next weekend.
@RacifyApp really like the widgets. If the next race widget could scroll to include the full schedule that would be great.
I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-ma…
It was great to make a tech video that finally has a positive story for PC. But based on the comments under it on YT, you would presume that Dragon Age The Veil Guard might be responsible for some heinous crimes against humanity based on the vitriol there. Many comments...
The AAA norm is to release half broken on PC. Dragon Age: The Veilguard bucks this trend offering a PC-tailored user experience that scales well above the consoles. You will spend your time staring at its slick hair rendering and not at a frame-time graph. youtu.be/OjawnIC81nE
@Sebasti66855537 There are absolutely companies that already do this.
@BenSimsTech We use an intersection shader for heightfield marching terrain. So a similar situation. The terrain is made of patches, and each patch is an AABB node in the TLAS. That being said, we're looking at taking this out of TLAS and doing manually before/after the traceRay call.
@DiedeApers from @FrostbiteEngine is sharing production-proven real-time global illumination technique GIBS at #rtradvances @siggraph 2024
#rtradvances @siggraph continues with Simon Taylor from @FrostbiteEngine talking about their flexible and extensible shader authoring with Serac
Fantastic collaboration between the Seed, Frostbite and our College Football engineering, art and tech art teams! @GraphicsRunner @staerlor @DiedeApers
Global Illumination Based on Surfels (GIBS) is now powering games like @EASPORTS College Football 25! Learn how this real-time global illumination tech helped developers and artists realize their vision for the return of a beloved franchise. #CFB25 ea.com/technology/new…
@cybereality Kane and Lynch 2 nailed this this look.
Check out this awesome paper from SEED on how to tailor the frequencies of rendering noise to improve image denoising in real time rendering. The paper is being presented next week at @I3DCONF in Philadelphia ea.com/seed/news/spat…
Job Opening - Senior Rendering Engineer!🎉✨ We seek someone passionate about fast, anti-aliased, color-corrected, physically-based, subsurface-scattered shiny pixels to join us on our quest for the future of real-time graphics at @EA. ea.gr8people.com/jobs/183637/se… #gamedev #jobs
Do you love working on rendering backends and graphics abstraction layers? We're hiring for our Render Core team ea.gr8people.com/jobs/179372/se…
@Atrix256 IIRC there's an implementation of this in miniengine: github.dev/microsoft/Dire… by @JamesStanard
@DiedeApers @Atrix256 The full "I work from home" package.
@boksajak @Peter_shirley Texture? I think you mean accurately simulate the fluids inside :-P
Aras Pranckevičius �... @aras_p
31K Followers 472 Following Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at https://t.co/wlFKbKVWnr now.
Kostas Anagnostou @KostasAAA
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Tim Sweeney @TimSweeneyEpic
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Daniel Wright @EpicShaders
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Jorge Jimenez @iryoku1
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Bart Wronski 🇺🇦... @BartWronsk
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Tom Stochastic | Maki... @h3r2tic
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𝖒𝖒𝖆𝖑𝖊�... @mmalex
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Don Williamson @Donzanoid
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AMD GPUOpen @GPUOpen
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🙊Christer Ericson @ChristerEricson
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Sascha Willems @SaschaWillems2
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Gabriel Sassone @GabrielSassone
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Mike Acton @mike_acton
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Alexander Battaglia @Dachsjaeger
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Alex Brochu @AlexandreBrochu
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Daniela Ward @ward_danie37776
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Artsiom Trubchyk @aglitchman
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DoubleYe @Meowrump
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nipanko @nipanko
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onecthree @onecthree
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Hpyhpy @sinaroot1977
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ゆういちろう @ichi_raven
336 Followers 546 Following 就職しました ゲームエンジンやCGに関する技術を勉強しています 特にことわりのない場合、アップするレンダリング結果にはVulkanを使用しています 公開鍵アカウント(現実の知り合いの方向け)は@fragmented_poolまで
Anton Lvov @ALvov23062
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Hunter Ovadia @hunter_ovadia
186 Followers 1K Following Server Programmer @EpicGames (Epic x @Disney) Core Technology / prev: Senior Networking Engineer II @AshesOfCreation
Gabriel da Silva @dasilva__gf
1 Followers 127 Following Senior Software Engineer in the CPU/GPU high performance industry. I like to invert bits, compress nybbles and encrypt bytes!
Kizzy dice @kizzy_dice43609
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topol0gist @topol0gist
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Sebastian Aaltonen @SebAaltonen
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Aras Pranckevičius �... @aras_p
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Kostas Anagnostou @KostasAAA
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Max Liani @maxliani
15K Followers 176 Following Raytracing Director at Nvidia. Previously: Tech Lead for RenderMan at Pixar, Architect of Glimpse Renderer at Animal Logic 🇮🇹🇦🇺🇺🇸🇨🇦 Views are my own.
John Carmack @ID_AA_Carmack
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Tom Forsyth (TODO: fi... @tom_forsyth
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Daniel Wright @EpicShaders
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Jorge Jimenez @iryoku1
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Jiayin Cao @Jiayin_Cao
4K Followers 354 Following Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own. https://t.co/QIwAST5mpz
Bart Wronski 🇺🇦... @BartWronsk
14K Followers 604 Following Research Scientist at NVIDIA. Follow me: https://t.co/lxEsz7RVRb Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they.
Tom Stochastic | Maki... @h3r2tic
20K Followers 634 Following Defunct. The sky is bluer on the other side. ½ of @PounceLight 🐈🔦 Washed-up renderologist making games with @anastasiaopara
Arseny Kapoulkine �... @zeuxcg
13K Followers 49 Following Independent. Previously: TF@Roblox meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau https://t.co/PTS70xVAYe
𝖒𝖒𝖆𝖑𝖊�... @mmalex
15K Followers 4K Following synth tinkerer (plinky); runway; midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Don Williamson @Donzanoid
6K Followers 596 Following Head of Rendering @ Pacific Light & Hologram ~30 games/engines/platforms, Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, V-Rally, etc.
Eric Lengyel @EricLengyel
19K Followers 239 Following • Creator of Radical Pie @PieRadical, @SlugLibrary, @C4Engine • Math / gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
Peter Shirley 🔮�... @Peter_shirley
14K Followers 6K Following Former IndianaU, CornellU, UUtah, Rayscale, Nvidia, PurityLLC, Nvidia, now Activision. You no take candle! #raytracing. #60fps #ViewsAreMyOwn
Casey Muratori @cmuratori
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AMD GPUOpen @GPUOpen
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takahiro harada @haradatakahiro
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Soufiane KHIAT @SoufianeKHIAT
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Emilio Laiso @EmilioLaiso
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Charlie Shenton @charshenton
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Matt Fairclough @cloudsinmytea
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Jakub Boksansky @boksajak
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Jonathan Leaders @JonathanLeaders
166 Followers 380 Following 3D Graphics Engineer | ClassDojo Former Lead Graphics Engineer | Deviation Games (Sony PS5 Project) Former Global Technical Director | DreamWorks Animation SKG
Andrew Helmer @AndrewHelmer47
394 Followers 302 Following Rendering @Respawn. Landscape Photographer. Formerly Luxology, The Foundry, and Google. All views my own. He/him.
Nicolas Thibieroz @NickThibieroz
1K Followers 434 Following Senior Director, Game Engineering at Intel. My opinions etc. Follows are sources of opinion and do not imply endorsement!
Payton @Pjbomb2
2K Followers 181 Following Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. DM's OPEN! Always looking for new opportunities
Garrett Johnson @garrettkjohnson
6K Followers 3K Following three.js, graphics, open source, and a bunch of fun projects! Formerly @Woven_Toyota | @NASAJPL
Christoph Peters @MomentsInCG
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Aria @AriaMoKr
376 Followers 1K Following Software Engineer. Gamedev, VR/XR, Metaverse/Simulation and Sci-Fi/Space Enthusiast. (breaking from FB)
🔺 TriΔng3l 🔺 �... @Triang3l
4K Followers 5K Following Bringing Vulkan to AMD TeraScale in 🐸 Mesa via 🪳 Terakan | Saving ATi R400 GPUs from RR⭕Ds in the Xenia Xbox 360 Emulator | 🗝️ Fragment Shader Interlocksmith
Andres Hernandez @cybereality
5K Followers 8K Following Founder of @OutmodeLLC, maker of #Degine, a new @OpenGL @WebGL 3D game engine. 25 years of game development experience. The Matrix was a documentary.
Jack Knobel @jack_knobel
973 Followers 741 Following Game Engine Tinkerer. Senior Engine Programmer @RemedyGames. Now at https://t.co/adp1gowIgT
NOTimothyLottes @NOTimothyLottes
3K Followers 577 Following These tweets are fictitious, from a fictional persona. No identification with actual people/products/employers/businesses is intended or should be inferred.
Ryan Vance @rgba8
99 Followers 318 Following
Marco Castorina @marco_castorina
1K Followers 241 Following Games Graphics Performance. https://t.co/IdY29mjx6o. Views are my own.
Joe Warren @jwarren1181
6 Followers 25 Following
Ben Sims @BenSimsTech
3K Followers 1K Following Programmer: Graphics, C++, C#, Shaders, Render Pipelines, Performance, Unity, Unreal, PC, Console, cats. https://t.co/ZVhM7nzRvf https://t.co/L6p2GNXesk
Mirko @Mirko_Salm
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Aleksander Netzel @dys129
305 Followers 236 Following Rendering at Epic Games. Previously Apple, Rockstar North, Techland.
Guillaume Boissé @guitio2002
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Harry Nesbitt 🐑 @harrynesbitt
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Aaron Lefohn @aaronlefohn
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Gen Afanasev @steaklive
113 Followers 390 Following graphics programmer @Unity, prev.: Ubisoft (Snowdrop)
Mr Zyanide @MZyanide
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Wouter van Oortmersse... @wvo
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Giovanni Pasteris @Autonomous_Gio
91 Followers 153 Following Building cutting-edge Simulators to teach Robots real-world skills. 🤖 #AI #Simulation #Robotics #UnrealEngine #VideoGames
Lionel Berenguier @LionelBerengui1
42 Followers 18 Following Graphics Programmer since I was 10 :). Renderer TechLead at UbiSoft. Personal Opinions only.
Rasmus Rønn Nielsen @raroni86
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David Sena @biovf
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DJ @dondragmer_
379 Followers 366 Following gamedev tinkerer | former senior graphics engineer at ZeniMax Online
jb @jbaker_graphics
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Rolando Caloca O. @RCalocaO
993 Followers 474 Following Platform Engineering Director at Epic Games. Opinions are mine and very likely wrong 😛
Martin Valigursky @ValigurskyM
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Adam Sawicki @Reg__
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Laura Reznikov 🇺�... @TheAnimator
3K Followers 2K Following Engineering Manager for Intel’s Ray Tracing Kernel Libraries team, RIT Adjunct, RTRT/PBR geek - she/her @[email protected]




















