AI/ML API is an AI platform for developers and SaaS entrepreneurs looking to integrate cutting-edge AI capabilities into their products.aimlapi.comJoined February 2024
MAI Models are live on AI/ML API!
We used MAI-Thinking-1 to recreate a working version of the Windows XP interface.
What looked like a clean one-shot was actually powered by a CrewAI agent crew under the hood — a Planner agent broke the UI into components, a Coder agent built each piece, and a Critic agent caught the bugs and refined the output. That teamwork is what made it actually work.
Then we opened Paint and drew our own Clippy. A little help from MAI-Image 2.5… and our Clippy came out alive.
Look at him. He's adorable. He's helpful. He's judging your code.
Clippy's back and we kinda love it. You too right? 👀
Live now on AI/ML API:
MAI-Image 2.5 — microsoft/mai-image-2.5
MAI-Transcribe 1.5 — microsoft/mai-transcribe-1.5
MAI-Voice-2 — microsoft/mai-voice-2
Coming soon:
MAI-Thinking-1
MAI-Code-1-Flash
MAI-Image-2.5-Flash
MAI-Voice-2-Flash
Docs, guides & setup below
@lablabai@band_hq The hardest part starts when agents need to coordinate reliably, share context, and actually get work done together
We can’t wait to see what teams build during the hackathon with AI/ML API powering their agent workflows 🚀
Get to know more: aimlapi.com
Your agents can now talk to each other. Build what happens next.
@band_hq of Agents Hackathon is LIVE.
June 12-19. $10,000+ on the line. Fully online.
→ lablab.ai/ai-hackathons/….
I ran a 10-game AI chess tournament: @claudeai Opus 4.8 vs @MiniMax_AI M3
API calls powered by @aimlapi
In this game, Claude crushes MiniMax in 28 moves
Claude costs ~8x more per move: ~$0.020 vs ~$0.0025
Total: ~$0.62
Full results below ↓
MiniMax M3 is now available on AI/ML API!
To test it, we asked several leading models to oneshot Doodle Jump from the scratch. The results ended up looking far closer than the price tags.
MiniMax M3: $0.05
Qwen 3.7 Max: $0.08
DeepSeek V4 Pro: $0.10
GPT-5.5: $0.42
Curious which
@skinbagwbones@kimmonismus The game itself isn't the benchmark.
What we're really comparing is how much useful output each model delivers for the cost. The interesting part is how close the results look despite the price differences.
Would you pay 8x more for the difference you're seeing?
Introducing Qwen3.7-Plus, the latest flagship addition to the Qwen3.7 model series.
Built to bridge the gap between visual perception and terminal execution, it serves as a versatile foundation to power your diverse multimodal agent workflows. 🚀
Key highlights:
• Multimodal Interactive Hybrid Agent: Enables unified GUI & CLI operation across visual and text tasks.
• Versatile Coding Agent & Productivity Assistant: Handles full-modality input to supercharge your daily productivity.
• Visual Agent: Deepens agent intelligence with advanced perception, reasoning, grounding, and search-augmented QA.
• Cross-Harness Generalization: Delivers consistent, robust performance across diverse agent frameworks.
The next generation of Qwen3.7 family has arrived to support your AI agent workflows.
PROMPT:
CREATE A HTML CODE FOR CANVAS GAME (STRICT RAW CODE OUTPUT)
ABSOLUTE OUTPUT RULE (NON-NEGOTIABLE)
You are a code generator only.
You are NOT explaining anything.
You are NOT describing anything.
You are NOT creating a file.
YOU ONLY OUTPUT RAW SOURCE CODE.
OUTPUT RULES:
* Return ONLY valid HTML code
* No Markdown
* No backticks
* No comments outside HTML
* No explanations
* Must start EXACTLY with:
* Must be a single self-contained HTML file
If you break these rules, output is invalid.
GAME TYPE
Build a Doodle Jump-style vertical platform jumper using Canvas 2D.
CRITICAL GAME MECHANIC (MOST IMPORTANT RULE)
This is NOT optional:
* Player does NOT jump manually
* Player ONLY jumps automatically when landing on a platform
* Movement is ONLY horizontal
* Gameplay loop MUST be:
fall → land → auto-bounce → rise → repeat
* Camera ONLY moves upward
If auto-bounce is not working correctly, the game is considered broken.
VISUAL STYLE (NOTEBOOK WORLD)
Background:
f5f0e8
Horizontal lines every 28px (rgba(180,200,220,0.35))
Left margin line rgba(255,100,100,0.15)
Lines MUST scroll with camera (cameraY dependent)
Rendering:
Canvas 2D ONLY
Font:
Google Font: "Patrick Hand"
MUST be used everywhere (HUD, UI, game over, scores)
PLAYER (DOODLER - SIMPLIFIED ICONIC STYLE)
Must resemble original Doodle Jump FEEL (not copy).
Keep it SIMPLE:
* Green oval body (40×34)
* Fill #7bc67e
* Stroke #3a7d44
* Two white eyes + black pupils
* Pupils follow movement direction
* Small red nose on facing side
* Two small feet
IMPORTANT:
* No extra decoration
* Must stay minimal, readable, iconic
Animation:
* Squash on landing
* Stretch on jump
* Smooth return to normal
CORE PHYSICS (DO NOT MODIFY FREELY)
Gravity: 0.35
Auto-jump velocity: -16
Super jump: -22
Horizontal speed: 6
Rules:
Only trigger jump if:
* Player is falling (vy > 0)
* Collision from above platform
Screen wrap horizontally.
Game over if player falls below screen.
PLATFORMS (RELIABILITY FIRST)
Types:
* Normal
* Moving
* Breakable
* Disappearing
* Spring
Rules:
* Always 9–11 active platforms above camera
* First platform ALWAYS safe spawn
* Gap: 80 → 130 scaling
* NEVER generate unreachable jumps
IMPORTANT:
Platform generation must guarantee playability before visuals.
Moving:
* Horizontal oscillation
Breakable:
* Breaks on touch (no bounce)
Disappearing:
* Flash then vanish
Spring:
* Super jump (-22)
COLLECTIBLES
* Max 3 on screen
* +25 score
* Floating "+25"
* Canvas-drawn only
MONSTERS (score ≥ 200)
Simple circular enemies.
* Move left/right
* Bounce on edges
Collision:
* Touch = game over
* Bullet hit = +50 + death animation
SHOOTING
* Max 5 bullets
* Speed 10
* Aim mouse/touch
* Simple circle bullets
SCORING
Score = height (camera-based)
Bonuses:
* Coin = +25
* Monster = +50
HUD:
* Top-left current score
* Top-right best score (localStorage)
GAME OVER
Sticky note UI.
* Top 5 leaderboard
* Restart button
* Enter key restart
MUST:
FULL RESET resets EVERYTHING:
* Player
* Platforms
* Bullets
* Enemies
* Score
* Camera
* Powerups
MOBILE
* Responsive canvas
* ◀ ▶ controls
* Tap = shoot
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@OpenClaw🦞 + @OpenAI
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New shell, same lobster soul. 🦞
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Works: One Piece #1024 | Dandadan #4
Building the Mars Series.
🇨🇳🇨🇦🇯🇵 [email protected]