@AgileJebrim No worries, Rust is not for everyone! We're pretty bullish on github.com/nvidia/stdexec which maps well to our async/await work and CUDA Tile. Someone will likely take what we did here for Rust threads and do it for C++ to explore the tradeoffs.
We are excited to announce that we can successfully use Rust's std::thread on the GPU. This has never been done before.
vectorware.com/blog/threads-o…
Supporting Rust's std::thread enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
@AgileJebrim Agreed, software architected for the GPU will always be better than CPU software ported over. We've done this work mainly to use existing CPU libraries in GPU-native apps where it makes sense (adding some GPU-specific logic in places for perf).
We are excited to announce that we can successfully use Rust's async/await on the GPU. This has never been done before.
vectorware.com/blog/async-awa…
Supporting Rust's async/await (and futures) enables existing Rust code to work on the GPU and makes GPU programming more ergonomic.
We are excited to announce that we can successfully use Rust's standard library from the GPU. This has never been done before.
vectorware.com/blog/rust-std-…
Supporting Rust's standard library enables existing Rust code to work on the GPU and makes GPU programming feel normal.
Hello world! We are building the first GPU-native software company. Today we are sharing the thesis, people, and partners behind it.
vectorware.com/blog/announcin…
6K Followers 225 FollowingCreator of @tokio_rs. Building Toasty, an ORM for Rust (https://t.co/1Fm2upgNyK). Prev: Cargo, Ruby's Bundler, and others. Ruby on Rails core team alum.
271 Followers 332 FollowingNo wonder I am an engineer by vocation and career. Currently at Google, working on machine learning and audio processing. Opinions are my own.